TFS SEASON 0
for The Fabricant’s first ever real-time fashion show, I was tasked with designing a digital fashion experience and cinematic imagery focused around their Season 0 collection.
the concept was seen through the lens of digital co-creation and how the present (or ‘future’) of digital fashion can be used as a tool for collaboration between creators of all genres/expressions/identities.
the avatar and garments exist in an environment that is interconnected - similar to mycelium networks, each garment is connect by a thread of ‘membrane’ and each exist inside their own unique ‘biome’.
for the real-time fashion show, users (or humans) can move around the network, entering the biomes where individual garments exist. they can interact with the camera and play with the cloth simulations.
the collection was debuted at Crypto Fashion Week via a live Twitch stream.
the concept was seen through the lens of digital co-creation and how the present (or ‘future’) of digital fashion can be used as a tool for collaboration between creators of all genres/expressions/identities.
the avatar and garments exist in an environment that is interconnected - similar to mycelium networks, each garment is connect by a thread of ‘membrane’ and each exist inside their own unique ‘biome’.
for the real-time fashion show, users (or humans) can move around the network, entering the biomes where individual garments exist. they can interact with the camera and play with the cloth simulations.
the collection was debuted at Crypto Fashion Week via a live Twitch stream.




CREDITS
creative direction
Christie Morgan, Amber Slooten
digital garment creation, creative production,
Unreal Engine development + deployment
The Fabricant
sound design
ITSU
creative direction
Christie Morgan, Amber Slooten
digital garment creation, creative production,
Unreal Engine development + deployment
The Fabricant
sound design
ITSU